Communications

Overview
The communications system provides the troopers and navy with the ability to communicate over long distances, and to numerous persons. Its use is restricted, however.

How to use comms
To use comms, type "/advert" in chat, followed by your message. Use the prefixes listed below in order to send a message on a secured channel. If you are in the navy for instance, use the [N] prefix to send your message to navy only.

When to use comms
Use comms when necessary to do so, for example when issuing an arrest warrant, or signalling the location of an enemy. Use comms for roleplay purposes only. Use out-of-character chat to communicate with the server on non-roleplay matters. Be aware that comms might go dead in a roleplay sense. In this circumstance, do not use comms.

Order 66
Trying to initiate Order 66 is a big no-no, and could result in an instant kick.

Training
Do not use comms if you are a clone recruit in need of training. Use /ooc to signal the need for a trainer. Non-recruits may use comms to send someone to train recruits, however.

Out of character messages
Do not use comms for out-of-character conversations. Keep it to /ooc

Messages to admins
If you need an admin, use '@' chat.

Retarded messages
Do not go full retard with comms. You will be treated like a retard.

Timing of Comms
It is recommended when a player uses comms to take his time and not spam constantly. A five second delay is recommended. This is to avoid comms spam!

[RC]
Republic Clones Comms

[N]
Navy Comms

[CIS]
CIS Comms

[BHC]
Bounty Hunter Comms

[BSC]
Black Sun Comms

[TC]
Trandoshan Comms

[DWC]
Death Watch Comms

[OC]
Open Comms

[MC]
Mercenary Comms

Classification
This information is marked Unclassified.